All posts tagged: core

Sir Lucien Bretonnian Knight of the Realm

A few years ago I picked up a Bretonnian Knight of the Realm box as a way to mix up my painting and try different colors, free hand, and styles. I had painted up the first knight up to his final colors but never got around to finishing him. I even tried getting on board with the Knights of Bal Timorea that Santa Cruz Warhammer was putting together, but alas, he has been collecting dust on my desk for almost three years! So after finishing off a few of my Mentor Legion units I finally broke through and finished him off. So I present Sir Lucien of the Realm. The yellow sword for his arms came from the transfer sheet but I painted back over it and the border to remove the “decal look.” I also spent a good deal of time on the base and mud splatter. I wanted that mud tracked earth look as a unit was breaking through the ground and a gallop. So along each edge of the base the grass …

Saurus Unit Champion

Saurus Warriors – The Lizardmen Pillars

The Saurus Warriors are the backbone of the Lizardmen army. They are tough and they are mean. With toughness of 4 and a 4+ save they can take pretty good beating and even once they do it is hard to fail a leadership test of 8 using the cold blooded rule. With two attacks at strength 4 they are also a great unit on the offence as well. I usually run two units of 20 with full command which acts as the focal point of my army. They attract the attention of the larger enemy units while my Skinks run around and pick off monsters and the like while the cold one calvary take a flank. Currently both of my units are armed with only hand weapons but for 20 more points I could add 4 more attacks from the unit, something I’ll have to consider for the next unit build. One of the things that I found really helpful for my units is to magnetize the base which keeps the banner bearer from falling over and troops from flying …