All posts filed under: Finished Works

Once I finish a model or unit I will post pictures here

Lizardmen Salamander

Lizardmen Salamanders

Lizards, check… lizards prodding larger lizards into battle, check those same larger lizards can breath fire, CHECK! These are all the reasons to love the salamanders, well that and they are actually pretty darn good game wise too. The breath weapons just got a boost with 8th edition as well now that every thing is hit that touches the flame template, and with the increase in large units this could potentiality do monstrous damage! I almost always run the unit as a pair to get redundancy in shooting as well as close combat. Inevitably one of the salamanders will decide to get hungry at the wrong moment and eat a skink instead of frying up that nice, juicy enemy unit, but hopefully both won’t decide to do the same and some fire can still be thrown. I often spend the extra 10 points to add two more handlers as well since the pesky salamanders seem to take a liking to skink flesh. Fortunately it only takes 1 skink to keep both beasts in line so even if I lose the other 7 …

Saurus Unit Champion

Saurus Warriors – The Lizardmen Pillars

The Saurus Warriors are the backbone of the Lizardmen army. They are tough and they are mean. With toughness of 4 and a 4+ save they can take pretty good beating and even once they do it is hard to fail a leadership test of 8 using the cold blooded rule. With two attacks at strength 4 they are also a great unit on the offence as well. I usually run two units of 20 with full command which acts as the focal point of my army. They attract the attention of the larger enemy units while my Skinks run around and pick off monsters and the like while the cold one calvary take a flank. Currently both of my units are armed with only hand weapons but for 20 more points I could add 4 more attacks from the unit, something I’ll have to consider for the next unit build. One of the things that I found really helpful for my units is to magnetize the base which keeps the banner bearer from falling over and troops from flying …

Lizardmen Scar-Veteran

Lizardmen Scar-Veteran

Next up in my Lizardmen showcase is the Scar-Veteran. While not the most powerful hero in the game, he is a solid character at only 85 points base.With S/T of 5 most troops won’t wound him on less than a 5 while he’ll wound on 2’s. My standard upgrades include the Sword of the Hornet, Enchanted shield and light armor. This gives him a 2+ save and always strikes first. Tactics are pretty straight forward: place him in a unit of Saurus and charge the toughest unit the enemy has. Between his 4 attacks and the 13 S4 attacks of the unit, entire ranks of enemy are knocked down and eaten. The scenic base was more of a necessity as this model is very front heavy and would often fall forward when I moved the unit or placed on any sort of downward slope. I built up the rock mound with flash from the metal kits to create a bit more weight to the base then covered it with green stuff and contoured it to create a jutting …

Lizardmen Slann Mage Priest

Slann Mage-Priest

To introduce my Lizardmen army I could think of no better model that the Slann in charge! My starting steps in to the Warhammer hobby was the 5th edition Fantasy box with Bretonia and Lizardmen (an odd combination to be sure!). While I no longer have the Bretonian army, the old lizards are still part of my favorite fantasy army. I mean who wouldn’t want to take an army that has angry toads as the lord and dinosaurs as their pawns? Before 5th edition 40k sucked me away from fantasy, the Lizardman army was my rock solid force. Saurus are dependable, between their cold-blooded leadership tests, toughness 4, and 4+ armor saves they could take a beating and return it in kind. And the skinks! I have an entire army of them and man can they do some damage. With the changes to skirmishers they may have a tougher time, but that is yet to be seen. Any way, I’ve lost myself on a tangent… the Slann Mage Priest! I do agree that the latest army book …

Chaos Sorcerer Done

Another step to finishing the Golden Throne challenge, my Chaos Sorcerer is not finished. I’m not completely happy with how he turned out but for now he is done, perhaps I’ll come back to him and touch him up. Tzeentch has always been my favorite of the Chaos powers so naturally I did this sorcerer in the colors of the master of change.  The challenge is to have him still fit in with the rest of my army. I’m not sure how well this comes off in the end though. As with Fabius, I took step-by-step pictures: I wasn’t sure what colors I was going to paint where so I “blocked” out the main colors to get an idea of how it would fit together. Next up is 3 squads of bikers for my fast attack. I’m hoping to do this much quicker than the models to date, the Golden Throne Challenge is half over and I have 2/3s of the models left to paint.

Fabius Bile

Another classic model that I’ve had since third edition, Fabius Bile used to be a potentially amazing (or horrible) character – all his stats were D6 modified! One of my goals for this Golden Throne challenge (other than actually paint all the force org slots) is to try some different painting techniques.  For my terminators and obliterators I focused on the faces and tusks. For Fabius I wanted to try white power armor and even more practice on his face and fleshy robe. I know he is painted with a dark purple armor in the codex but I figured that since Fabius used to be the chaplain of the Emperor’s Children the traditional white armor would be fitting as well. Other than the armor and darker robe I tried to follow how the original GW Fabius looks. For both my own records and since I have been asked before how I paint different aspects of my army I also kept notes and took stage-by-stage pictures of Fabius. Next up is a Sorcerer to finish my …

Obliterators

I finished my Obliterators as well, which fills my heavy support slots for the Golden Throne painting challenge. Some of you old time players may recognize these classic sculpts by Dave Andrews, for those who didn’t play 3rd edition CSM behold the glory of old school Chaos: That’s right, these guys are so awesome they have guns out of their eyes, mouth and chest! They are smaller than the current models (they used to be on the smaller bases) but how could I pass up repainting these guys and putting them on the battlefield? One thing I did do with both of these and my terminators I just finished is a slightly different base colors. I had been doing grays for gravel for city besieging but it seemed to make the whole model more dull and blur with the silver. Instead I tried a more organic look with browner gravel and grass. I used graveyard earth for the base and highlighted with bleached bone added to it.  The grass is a mixture of GW’s scorched …

More IW Terminators Finished – Golden Throne Painting and ToEMP Final

Well I was happy to continue plodding along my with my Traitor Guard army (I have a handful of guys to add and half a dozen tanks to paint) but when I happened to stop by my local GW I was told about the Golden Throne painting challenge. Basically you get 6 weeks to fully paint a full force org chart. Although I do have plenty of guard to paint the was no way I could fill up a force org without buying a great deal of new guys. Instead I pulled out my old, metal Iron Warriors (the ones I painted many years back). I had already dunked a handful of them and after adding in the ones I was planning on adding to the green tank I am short only one bike of a full chart! It wouldn’t be a very competitive list (not sure the survivability of 3 man terminators and 5 man troop squads), but it fits the bill. The first selection filled, my Elites with three 3 man squads. Squad …

Army Finished and Tourny Results

Perhaps the title is a bit misleading, are any of our little plastic armies ever really finished? Perhaps not, but I completed the 2,000 point army I brought to the Seattle GT  including a display board for it. Two models that were last to be finished also completed (though very late) ToEMP #10: officer of the fleet and the company command’s chimera. The officer of the fleet is a real help against reserved based armies such as drop pod marines. During the tournament he wasn’t a game changer as none of my opponents relied on reserves, but then again maybe they just changed their tactics in response to him? The Chimera was used to protect my command squad with the invaluable Commander Creed. This tank was destroyed in nearly every game in the tournament but Creed was lost in only 2 of them, so I think all in all it was well worth its cost. As for my results? I achieved my goal for my first ever GT: win 2 games. In fact I even …

A Year in Review

After reading through December’s White Dwarf article about GW’s year in review I was inspired to look back on what I had accomplished this year. January The 14th Grand Company blog is started The Iron Warriors are started: Baneblade Dreadnaught Land Raider Captain Nestryx Raptors February Must have slept through this month! March The scratch built titan is started The Basilisk company is finished April Defilier Terminators A little progress on the titan Chaos Space Marine Squad May Another CSM troop squad done Three weeks in the hospital for appendicitis June The traitor guard army begins with Platoon Command The Warsmith is started My first 40k tourny, taking 2nd place July The Warsmith is painted The Traitor Guard grows with Platoon with lascannon support Seattle hits 90+ degree temperatures and I learn how to paint in the heat August Another platoon finished I join A Tale of Even More Painters and 73rd encourages many to finish those projects The Company command is finished and the traitor guard is a legit army A Leman Russ appears …

Another Tank Swells the Ranks – ToEMP #8 Done

I have just finished another tank to my growing horde of traitor guard. This one is the dreaded Leman Russ Demolisher with sponsoon plasma cannons. Indeed it is a pricy tank, but when it lets loose, it is sure worth it. Thanks to the Lumbering Behemoth rule it can move 6″ and still fire off the demolisher and a plasma cannon, ensuring the destruction of any squad unlucky enough to get in its way. The demolisher cannon is a kit bash using the Banehammer cannon that I didn’t use for my Baneblade. I had 4 Leman Russ kits, a built Leman Russ and an old built Leman Russ demolisher so I decided to build my own demolisher cannons to create two full squads of tanks, one of the traditional LR and another of demolishers (the other 4 tanks are built and painting has started so watch for them!) Every weapon on the tank is AP2, ensuring that anything that the tank hits will not get a armor save. I tried something different with the back …