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Orruk Megaboss Unboxing

I am probably not alone in wanting the new Orruks when the leaks spread a month back. I mean, they are huge, they look mean as nails, and (to me at least) are the coolest kits released for Age of Sigmar. With that said, I pre-ordered only the Orruk Megaboss (for now!) with the goal of turning him into my 40k Ork Warboss.

But as I’m starting to play with video posts, I figured an unboxing video was needed for this beast of a kit. I took the advice from my first video and made this one shorter and improved the audio.

The Orruk Megaboss is a Beast!

So the big thing to note on this guy is that he is huge! He fills in a 60mm base and wears it well.

Orruk Megaboss vs 40k Ork Warboss

Height wise, he is a head taller than the Assault on Black Reach Warboss and easily twice as thick. As I’ll mention in the assembly section, he’s able to achieve this bulk by being hollow. This allows the model to bulk out without being a ton of dead plastic fill.

orruk_megaboss_side

For those ‘True Scale’ fans out there, you’ll be happy to note that this isn’t just a scaled up boy. In fact, his face is a bit smaller than the AoBR Warboss and the hands are about the same size. So in many ways, he becomes better proportioned.

Details

While the Orruk Megaboss is first and foremost a giant ork (Orruk) in beaten iron armor, he still has a right amount of details to make him interesting without being busy.

Using Sticky Putty for Orruk Megaboss

First off is the pose. This is probably the only ork that I can think of that has an empty hand, but it works well with the extra large ax behind him. The empty hand, the forward step, and the slight twist really make him look like he is hunting his next battle.

The Orruk Megaboss is mostly hollow

Some of the other neat details include the chain mail sections hanging between iron plates, the armor looks to be rough beaten (not smooth, fancy armor), and the edges mirror those of a wyvern claw.

Assembling the Orruk Megaboss

So this is where the fiddly bits come in. Remember how I said the reason he can get so bulky is that the designers took advantage of making him hollow. Between this and the digital sculpting that the GW team has been doing, makes for some fascinating pieces.

It does help that the new instructions are including colored areas for where the pieces should meet.

Instruction sheet for Orruk Megaboss

Notice the Yellow Marks for Glue

Still, this only gets you so far (as you see in the middle section of the video). I tried to hold the model together with sticky putty so that I could get a feel of him before adding glue, but all those fiddly bits kept falling apart or not making sense.

Big note: don’t glue the face in until you are ready to paint! This model is fantastic in the sense there are multiple layers of armor, face, and open mouth. But that makes for a difficult time to paint. Unfortunately the upper areas of armor can’t be applied later with the awkward connection points and separation lines right in the middle of the skull and shoulder pad.

Conversion Options

I picked up the Orruk Megaboss as a conversion base for my 40k orks. After looking over the model and partially assembling him, I think there is plenty of conversion opportunity for both 40k and AoS Orks and Orruks alike.

The easiest one is that the hands are completely separate at the wrist. Meaning that any other Ork or Orruk hand could be added in relatively quickly. The problem will be coming back to the scale of this beast. I’m not sure how the Brutes stack up, but the Nobz hands would be a bit small, though maybe not noticeable once built.

Clearly lots of detail still needed

Clearly lots of detail still needed

The head could be swapped out with a bit more work. The neck would have to be gouged away to allow the standard divot-neck heads to be added instead. Doable, but does kill the awesome open mouth scream.

The shoulder pad decorations could also be removed. The daemon skull is a separate piece which makes it easy to choose not to add. The dragon skull would take a bit more work but it only overlaps the shoulder pad, meaning that you could cut it off and rework into the beaten iron like the other pad.

For changing the pose, I think only the very courageous and gifted sculptors would take on such a feat. There are so many overlapping armor plates and details that I wouldn’t want to change his pose.

Wrap Up

What are your thoughts on the new Orruks, especially this new Orruk Megaboss? Do you have any plans for him (40k or AoS)?

Hit up the comments below for your thoughts on him or my latest video.

Good Reads Week 22

Welcome to another week of Good Reads. If you are looking for a bit of inspiration or new tutorials to read, Good Reads is a collection from recent postings around the web. Check out what your fellow hobbyists have published and leave them a few comments as well!

Storm Talon

Storm Talon by Jeff Tibbetts

Storm Talon by Jeff Tibbetts

Tibbetts has returned to painting his Marines with a nicely finished Storm Talon for his Eagle Eyes. One of the cool ideas I got from watching his WIP posts is that he glazes the green with yellow to tone it back down.

Thousand Sons Forge Fiend

Forge Fiend by Rory Priest

Forge Fiend by Rory Priest

Rory has been constantly improving his painting and modeling skills, taking ideas from the many great bloggers in our hobby and putting them to great use. His latest finished piece is a Forge Fiend for his Thousand Sons, but with a great orange twist in honor of Thor.

Story Based Game Event

Unknown Army, picture by Thor

Unknown Army, picture by Thor

Speaking of Thor, he did a write up of an event his has been running that is a story based campaign. Fratris Salutem looked like a fantastic event and the kind of event that I would love to attend.

Painting Yellow and White

Models painted by Dave G.

Models painted by Dave G.

Ask a hobbyist what the hardest two colors are to paint and you can bet they will be: yellow and white. Dave G dives right into these colors with a fantastic tutorial on not only painting these hard colors, but also some great painting tips as well.

A Little Village

Town by John Stiening

Town by John Stiening

Everyone dreams of battling over a fantastic table, covered in great looking buildings that set the scene.  John Stiening decided to do this for his Bolt Action games and create almost a whole town of plaster buildings. The cool thing about doing them in plaster is he has created a number of ruins out of it as well.

Wrap Up

I hope you enjoyed this week’s Good Reads and I’m always open to other blogs if you think I missed any – there are tons of hobby blogs out there and I’m constantly finding new ones myself.

If you enjoy this collection of posts from around the interwebs, you should join my newsletter below. Every week I send out a collection of posts that don’t quite fit into the Good Reads format. From photography to painting and even looking outside our immediate hobby sphere into areas that could help build your skills.

Until next time,

Joe B.

Painting tutorial for Ashcan Pete

Painting Ashcan Pete – Tutorial and Painting Guide

A second investigator joins the team of painted models, this week with Ashcan Pete. As with the other models of the Mansions of Madness game that I am painting, I have put together a painting guide for him and his faithful dog.

Painting tutorial for Ashcan Pete

Preparation

As Ashcan Pete is traveler and vagabond, I painted his clothes to look more worn and threadbare with dry brushing gray over the base colors. It also seemed fitting to give him a rough beard.

For prep, the mold lines were shaved down – well at least most of them. There are still a number of noticeable ones on both Pete and his dog, but for a board game piece I was content with the ones I did manage to remove.

A white spray primer was used to provide the base coat for all the paints. The primer allows the acrylic paints to adhere to something much better than on the initial plastic. I don’t use anything fancy, just white spray primer I pick up at Home Depot.

Painting Order

So I broke down the section below by area (jeans, shirt, skin, etc) for easier reference but I didn’t paint them in the same order.

Instead, I laid down the base color for all the sections to block out the main colors. This makes is easier for me to get a sense of what each area will be and change the colors of accessories (like the hat or dog) depending on how the rest of the model looks.

For Pete and many other of my models, I then apply a whole-model wash with Oiled Earth or Dark Brown. The provides the initial shading as well as creates a separation between the color areas – pre-black lining if you will.

Painting the Jeans

Painting the jeans 1 on Ashcan Pete from Mansions of Madness

Here you can see what I mean by skipping around. The pants were base coated with Ultramarine Blue to provide a nice dark blue. The rest of the colors were blocked in before Dark Brown Wash was applied over the whole model.

It does look a little shiny as the wash seems to have a bit of gloss to it for some reason.

Painting the jeans 2 on Ashcan Pete from Mansions of Madness

This is where it starts to get a bit messy but magically goes from blue pants to denim jeans. The drybrush picks up the raised edges of the model, but also leaves a dusty look which fits perfect for the clothing effect.

The first layer was Sombre Grey, a fairly light blue-grey. While the dry brushing hits the raised areas, I also added a bit extra around the knees, back of the boot, and pockets – areas that would receive recieve a bit more wear.

Wolf Grey was then layered with another layer of dry brush. It is a very light blue-grey and helps to make the pants look extra worn and dusty.

Painting the Shirt

Painting the shirt 1 on Ashcan Pete from Mansions of Madness

For the shirt, I wanted to go with a warmer color, a worn out flannel – but without painting the flannel pattern. This was base coated with Terracota as it is a nice brownish red. This was followed up with the Dark Brown Wash over everthing.

Painting the shirt 2 on Ashcan Pete from Mansions of Madness

To create the worn look, Tan was dry brushed over the shirt. This is similar to the jeans above in that the dusting adds its own texture to the area and the grey-brown colors add the worn look.

Khaki was used as the final dry brush. It is almost bone colored, while maintaining the warmer red/brown side. After dry brushing, I did go back in with a detail brush to accentuate the ridges and edges a bit more where they large brush couldn’t reach.

Painting the Brown Leather

Painting the brown on Ashcan Pete from Mansions of Madness

The brown leather on his belt, over shoulder strap, and boots was kept simpler as they have much less impact on the model. They were base coated with Burnt Umber, a very dark brown.

The Brown Wash doesn’t do a whole lot for these areas other than adding some separation between it and the surrounding clothing.

Finally, Khaki was dry brushed over it. Just like the shirt, the khaki adds a grey-brown layer that makes it look worn out as well as highlighting the edge.

Painting the Dog, Guitar, and Bed Roll

Painting the dog and guitar on Ashcan Pete from Mansions of Madness

The dog, guitar, and bed roll were all painted with a yellow-brown to compliment the blue and red clothing. They were base coated with Plague Brown before the Brown Wash was applied.

A dry brush Filthy Brown followed by Khaki were applied. By using Khaki yet again we are pulling together the different colors and unifying them.

I later went back in and ‘black lined’ the recesses. This is a technique that uses a black or very dark brown wash and a detail brush. The wash is added only in the recesses and almost drawn between each color. Think of comic strips that have black ink between each color block – it defines the area more distinctly.

Painting the Hat

Painting the hat on Ashcan Pete from Mansions of Madness

The hat was a fairly simply Wolf Grey base, the Brown Wash, with a highlight of Ghost Grey. I kept it white as it helps draw more attention to his head (only white spot on him). The dog’s handkerchief was painted in the same colors.

Painting the Skin

Painting the skin 1 on Ashcan Pete from Mansions of Madness

As a wanderer, I wanted Ashcan Pete to have a bit of a tan so the colors are kept on the darker colors for Caucasian skin.

It was base coated with Medium Fleshtone followed up,with you guessed it, the Dark Brown Wash. Dark Flesh (which is actually lighter than Medium Fleshtone for some odd reason) was layered on.

The skin was the one area on this model that was fully layered, meaning lighter layers of paint were added to the upper regions. Not only does this provide a smoother look (fitting for skin) but also contrasts with the rougher texture of the clothing.

Painting the skin 2 on Ashcan Pete from Mansions of Madness

Sunny Skintone was then added as the top most highlight. It is a yellowish light skin tone and provides  a nice highlight, while still keeping him some what tanned.

To create the the rough beard, Medium Brown was mixed with Glaze Medium at about 1:1. This was lightly painted on his lower face, mouth, and upper neck. The idea is to darken the skin while allowing the skin tone and highlights to still show through. A second layer was added in areas to darken it a bit more.

Showcase

Final touches such as painting his eyes and cigar were added in and some more black lining to add additional color separation and Ashcan Pete was finished. I added a few coats of matte varnish  to protect the paint as he was used.

Ashcan Pete from Mansions of Madness painted

I hope you enjoyed the painting guide to Ashcan Pete and maybe learned a few new tricks. If you did, could you hit up the comments below and let me know your thoughts?

I know Mansions of Madness isn’t everyone’s cup of tea so don’t worry, there will be more Orks and Knights coming very soon!

Watch This: How to Paint a Weathered Tank

For this week’s Watch This, you may end up hating me because this isn’t a short video. In fact, the OrcPainterNerd put together over an hour of video on how to paint a weathered tank.

Paint a Weathered Tank by OrcPainterNerd

Paint a Weathered Tank by OrcPainterNerd

It’s a fascinating as he walks you through why he uses certain colors, why he sprays random brown spots all over, and some great tips on using oils and powders. In fact, make sure you check out video four around minute 7 where he uses a brush and airbrush to create the mud spatter.

Overview of his Process

For a cheat sheet of what he did to paint a weather tank, I’ve written down the process below. It’s a long list ( an hour of video remember!), but I tried to capture the highlights for you.

  1. Seal and prime the model with gray
  2. Randomly spray the model with small dots/messes of dark gray and brown
  3. Spray chipping medium over model
  4. Spray white paint over model – the base color for the Death Guard
  5. Chip top paint away with moist, worn out toothbrush
  6. And scratches with a toothpick
  7. Seal the tank to protect the rest of the paint
  8. Repeat with additional green details
  9. Apply decals with Micro Set
  10. Add additional black/dark brown chips with sponge
  11. Filter (very thin wash) with gray
  12. Even more chips! This time with the brush
  13. Pin wash with dark brown (oile based) and thinner in the recesses
  14. Streak dark green enamel wash grime down the edges of the model
  15. Add additional layers of white back over ‘interesting areas’ with white enamel
  16. Use white spirits to blend the enamel layers
  17. Airbrush dust on the bottom areas of the tank
  18. wash metal areas with oil based black/brown and additional grease stains on the model
  19. Repeat with rust wash
  20. Big piles of powders mixed with medium and water
  21. Load up brush with powder mix and spray airbrush so it splatters mud everywhere (well at least on the bottom)
  22. Wipe off top surface of the tank treads
  23. Use #8 graphite pencil to edge the metal areas and paint metal on smaller details
  24. Use small weathering kit to add smoke stains

I hope you guys enjoyed this week’s Watch This: Paint a Weathered Tank by OrcPainterNerd. Go check out his channel and subscribe to his inspiring videos.

Advanced Photo Editing with Gimp

In the last article on Basic Editing with GIMP, I talked about cropping and using auto white balance tools. For many of my pictures, this gets me 80% of what I need. Today I will be going into more advanced photo editing using some of GIMP’s other tools.

While I call them advanced, they are still relatively simple to do but require a bit more time and focus -thus adding in the advanced title. But I hope to display the steps in a fairly straightforward way that any of you could try at home and see what it does for your pictures.

advanced photo editing

Watch the Video

As I attempted to write up this tutorial and take screenshots, I realized much of this would be better suited to video, so I welcome you to the very first Broken Paintbrush video! All the text notes are written out below still so if you aren’t able to watch the video now, still feel free to read.

As this is my first video tutorial, I would love your thoughts, either here in the comments or on the YouTube channel itself.

Advanced Picture Editing

While GIMP and Photoshop (and many other photo editing tools) have a huge number of options, brushes, rendering capabilities, and layers of complexity, even my ‘advanced’ photo editing uses very little of it.

I’m pretty  much limiting it to:

  • Manually adjusting white balance and color levels
  • Fuzzy and color select tools
  • Smudge and Clone
  • Adding a watermark/logo

So let’s get to it.

Manual Adjust Levels

Again, in my basic photo editing tutorial I talked about how the auto white balance and auto color correct can make a huge difference in my pictures – bringing grays back to white and making the highlighting pop.

But sometimes these auto tools take it too far or grab the wrong thing for whites and blacks.

Still a little yellow

Still a little yellow

Just as your camera is attempting to automatically correct its white balance and many times not getting it quite right, so too does the best software not know exactly how you want to see the picture.

Using Level Correction

So instead, we are going to use the levels tool to manual adjust the balance. Levels can be found under colors->levels and will pop up a new box showing a histogram of your image based on its brightness levels.

Manual Adjust of Levels

Just below the histogram there are three little triangles, one at each end and one in the middle.

  1. The black triangle on the left will darken the image
  2. The white triangle on the right will lighten it
  3. The gray triangle in the middle will adjust the gray balance

These values take a bit of playing around with until you’re happy, but a quick start is to just bring each end up to where the histogram starts rising (see the picture below).

After Using the Auto White Balance, manually adjusting rest

After Using the Auto White Balance, manually adjusting rest

The middle slider is a way to add more depth by making it darker or lighten the whole image if it seems a bit dark. This one is helpful for overly dark pictures that aren’t showing the details. By sliding to the left a bit it lightens the overall image without making it bright. Instead, it lightens out the grays, washing out a bit of the color with it.

This is part of the trade-off with the post-process image correction. You can only do so much with a picture already taken, but for a free tool, it does an excellent job of making the most of a standard camera and desk lamps.

When you’ve adjusted the picture, you can always go back and try the Auto Color Enhance tool; sometimes this will bring the colors back out.

Curve Toolbox

If you want to tune the overall distribution, the curve tool box takes it to the next level.

Curves Toolbox

Rather and the three sliding selectors, this places a curve above the histogram so that you can pull up or down values at each point. This is a rather powerful tool, but one that I haven’t yet got the hang of. But for those power users out there, here is where you will want to be.

What I do use the Curve Toolbox for is if the image has an incorrect hue. Sometimes the camera tries to adjust by adding a bit too much red or blue into the picture. The white balance can help with this, but other times it gets even more confused.

At the top of the Curve Toolbox, there is a Channel drop down box where you can choose Red, Green, or Blue channels. Here you can fine tune each color band and decrease the tint.

Area, Fuzzy, and Color Select

Ok, so everything so far has adjusted the whole image, but what if you need to change just a part of the picture? For me, I often change the background even more to reduce variations in the material.

To select certain areas, GIMP has a few different tools:

Select Tool Box

  1. Rectangle/Oval Select: selects a particular area based on the shape
  2. Lasso Select: allows you to draw the outline of the area you want to select
  3. Fuzzy Select: chooses the vicinity based on the color you choose
  4. Color Select: selects all the color in the image that is similar to where you click

For each of these select commands, you can hold shift before choosing to add to the selection or control to subtract from the selection. This is super helpful as you build up the area you want to adjust, or remove parts that shouldn’t have been selected.
Once you have an area selected, you can do further editing on just that section. The Ork Kopta below had been photographed on a poster sheet that turned out to have some slight ridges in it – hard to see in person but showed up in the shot. By using the fuzzy select, I could use the level tool to wash out the whole area and create a white background, free of distraction.

Red lines are where fuzzy select would be

Red lines are where fuzzy select would be

The color select can be super helpful if you need to pull some of the colors back out. When using the levels they can become a bit too faded. So use the color select and click on the color that needs adjusting, you can the make the level adjustment just on it.
Remember, I’m not advocating creating things that don’t exist on your model (unless you want to do a krautscientist visual effect). But if the photo isn’t doing you paint job justice, these tips can help bring some of it back out.

Smudge and Clone

Recently I bought a Foldio light box, which is great, but then I also mounted a painting project on cut-in-half corks. Every time I took a picture, a bit of the cork crumbs got stuck on the felt backdrop.

Notice the white specs, using the smudge tool I quickly remove them

Notice the white specs, using the smudge tool I quickly remove them

This left bright dots around the mini that were super distracting.
Since I was using a solid black backdrop, I could have just used the Gimp brush tool to color over them. But what if the backdrop has a bit of variation in like the great looking Hanger 49(?).
For something like this, the clone and smudge tools could be much better at cleaning up.

Smudge Tool

Just as the name implies, the smudge tool acts like a figure pushing around still wet paint.
The beauty of this is that it blends the colors together as you drag it, so a spec in the middle of multiple colors can be blurred away.

Clone Tool

The clone tool is a bit more complicated in that you first need to hold down the CTL key and click in the area you want to copy from. You can the drag around in an area you want to copy over.

As you drag around the copy source moves relative to the cursor. This helps if your background has a gradient that you need to follow as you cover over the imperfection. CTL click near the mark, regular click just before it, and drag on through it.

Watermark

Adding a logo or watermark is a pretty simple step as soon as you have created it (leave that to another post as well).

Not everyone goes for the watermark, and some can be a bit distracting. I have always felt that my finished pictures are a bit of art in of themselves, so the watermark is a bit like my signature. If people share them around the web (which I am entirely happy with) it will always credit back to me (I have seen not so nice people use other people’s pictures and claim it as their own).

Broken Paintbrush

The watermark itself should be saved as its file and ideally in a GIMP native format of .xfg which will allow multiple layers, transparency, and scaling to be kept and easily modified. With the base watermark saved, I then scale it down (using scale image tool) to a reasonable size for the watermark (~400x200px for a 1000px picture) and export it as a PNG file. This will allow quick copy and paste into your image.

Adding it In

With both your picture and the PNG watermark file open in GIMP, just click on the select rectangle box and select the whole watermark image. Copy it and in your photo paste it in. Before clicking anywhere, you should notice that on the right side there is a ‘layers’ section that shows your picture layer and a ‘pasted layer.’ This new layer is a floating layer that will get ‘dropped’ on to the layer below once you finalize the position.

floating-layers

To do this, click on the move tool and then start dragging your watermark where you want it to go. If you start pulling the picture, or the watermark gets dropped too early, you can always hit Ctrl-Z and undo the move/drop. Once you are happy with where the mark is, you can click anywhere outside it (the cursor should have an anchor icon) and it will be added to the picture below.

Resizing

If your watermark was too big for the picture, you could resize it after pasting it over (but before dropping it). Select ‘layers->resize layer’ and this will allow you to adjust just the floating layer.

Transparency

One of the things I do with my watermarks to make them not stand out as much is to paste them as semi-transparent layers. Remember that layers box on the left? Before dropping the pasted floating layer, you can select the transparency level right in this tool box. Dragging it down to 80% or so will allow it to be still seen, but not stand out too much.

Wrapping Up

I realize that was a lot of steps and details, but I hope that I was able to break them down a bit and make it clear why and how you would use it for your miniature photography. These advanced photo editing skills are always needed and for the most part, could be skipped. But if you are looking at adding a more polished look to show off your work, they can help bring out the best of your model.

Good Reads 27 With Domitars, Bases, Renegade Knights and More

Welcome to another week of Good Reads. If you are looking for a bit of inspiration or new tutorials to watch, Good Reads is a collection from recent postings around the web. Check out your fellow hobbyists and leave them a few comments as well!

Domitars

Domitar by Rob Hill

Domitar by Rob Hill

Rob put together a great pair of a Domitars that are not only painted extremely well, but he did a fantastic job of posing them to create a great sense of motion and story. The gory trooper at his feet also provides a nice contrast to his cool, robotic look.

Painting Bases

Base by Wilhem

Base by Wilhem

Wilhel is back this week with a great step-by-step on how he paints his bases. They are a great mix of jungle, marble tile, and 40k morbid gothic. And he makes it look so simple too! If you want to see the monster he put on this beautiful base, check out his Tyranid mutant as well.

Meeting of Scouts

Scratch Built Tanks by Klaus Fischer

Scratch Built Tanks by Klaus Fischer

There are two types of scratch builders in my mind: the economist who is trying to hack together an expensive model and those trying to create something completely new. Klaus is one of those who takes raw plastic strips and tubes and creates magic, this time with his Meeting of Scouts diorama. What I love about his work is that he walks you through his steps and thoughts along the way – on top of creating models that tell a story.

Creating Realistic Yew Trees

Yew Trees by Dagger and Brush

Yew Trees by Dagger and Brush

I recently stumbled across the Dagger and Brush but I’m already a fan of their work. Just as an example is this week’s tutorial (and epic read on Yew forests) is how to build and paint a yew tree. While the hyper-realistic isn’t everyone’s cup of tea, you have to admit he does some amazing work to make the scene above look like a movie shot.

Renegade Knights

Chaos Knights by Third Eye Nuke

Chaos Knights by Third Eye Nuke

I just received my box of Imperial Knight: Renegade and very much looking forward to adding both to my current knight to have a viable detachment. ThirdEyeNuke went the opposite route and is painting both of his as traitors. But he didn’t go for the ‘just slap some chaos stars on there’ route but instead making them full blown Death Guard members.

Wrap Up

I hope you enjoyed this week’s Good Reads and I’m always open to other blogs if you think I missed any – there are tons of hobby blogs out there and I’m constantly finding new ones myself.

If you enjoy this collection of posts from around the interwebs, you should join my newsletter below. Every week I send out a collection of posts that don’t quite fit into the Good Reads format. From photography to painting and even looking outside our immediate hobby sphere into areas that could help build your skills.

Until next time,

Joe B.

Primed and painted hound of Tindalos

Painting the Hounds of Tindalos

This week returns to one of the odder monsters in the Mansions of Madness: the Hounds of Tindalos. The hounds were added into the Cthulu mythos by Frank Belknap Long and have never had an ‘official’ description or look. The closest I could find was that they have blue ichor.

Fantasy Flight Games (the maker of MoM) decided to go with a serpentine look and mishappen arms. No one has awarded them with the greatest sculpts, but I made the most of it and went with lava or inner fire for the bodies and almost neon blue for the mouth and eyes.

Painting the Hounds of Tindalos

A quick note: don’t have time to read this now or want to save it for later? I created a downloadable PDF that I can email you for later. Fill in the subscribe box at the bottom and give it a look.

Why lava skin? Well, in short because I haven’t had a chance to do so to this point, and I thought the articulated plates would lend themselves well to the style. So I went on a hunt for a good lava tutorial and came across the great Wappel’s Gollum.

So armed with a plan and another guide to follow, I went from gray plastic to something that will add an extra scare factor to the game.

Primed and painted hound of Tindalos

Lava Skin

So let’s start with the lava skin. The idea with lava and fire is that they are ‘opposite’ of what would be typical of highlighting. Meaning that the deepest areas are the lightest, brightest area (yellow in this case) and the uppermost areas go all the way to black.

This gives the idea that the monster is burning with an inner fire and that it cools as it is exposed to the outside. Just as lava cools to black obsidian, the model goes all the way to black at the tips.

Base Coat: Model Air Hull Red

To give the model a good base color I used Vallejo’s Model Air Hull Red. It is a rather thin red (Model Air is made for airbrushing) but provides a good foundation for the later steps. Don’t worry about being too neat or uniform as we have a bunch of layers to add.

Hounds of Tindalos base coat of hull red

Wash: Game Color Moon Yellow

Now we start to add the brighter colors. I started with creating a wash of Game Color Moon Yellow and Airbrush medium. The Game Color line is high in pigment, so even my thinning it down a bit it still provides a strong layer into the cracks between the exoskeleton plates.

After it had dried I did a second wash, but this time focusing on the cracks, making sure they were a bright yellow.

Hounds of Tinalos Moon Yellow

Dry Brush 1: Game Color Orange Fire

With a base of yellow laid down, we start with dry brushing Game Color Orange Fire. Dry brushing is a technique that uses a stiff brush (GW creates brushes specifically for this) and brushing most of the paint off on a paper towel before applying it to the model.

Dry brushing adds a layer of paint only to the raised edges of the model, leaving the yellow in the recesses. We are going to build up a few layers colors, so as you drybrush, it needs to be done lightly and focus on the upper areas of the model.

WIP Hounds of TIndalos with orange fire

Dry Brush 2: Game Color Gory Red

Another layer of dry brush, this time with Gory Red. For the Hounds of Tindalos, I focused the dry brushing along the raised spines running along the length of the body as well as the arms and head.

WIP Hounds of TIndalos with gory red

Dry Brush 3: Scarlet Red

Moving onto a darker colors, I added Scarlet Red as the next layer. Again, keeping to the outermost areas of the monster.

WIP Hounds of TIndalos with scalett red

Dry Brush 4 Scarlet Red and Black

Now I added a bit of pure black into the Scarlet Red, creating a dark, crusty red. This was done very lightly and focusing on the spines and ends of the arms and head. It starts to give the impression of cooling lava rather than a yellow/red skin.

WIP Hounds of TIndalos with scalet red and black

Dry Brush 5: Black

And now pure black was applied. You need to be careful with this stage as too much black can overpower all those layers of reds we worked on.

So I started with a very light dry brush over the model. This means that I loaded the brush with black and brushed it into the paper towel until almost nothing was coming off the brush. I then brushed it along the scales of the model. The trick is to drag the brush perpendicular to the ridges. This keeps it from getting to the cracks and instead hits the peaks.

If you get too carried away, a quick trick is to go back to the yellow was and add a bit more color into those cracks. I ended up doing this around the eyes after painting them blue as well as some of the crevices on the body.

WIP Hounds of TIndalos with black

Blue Tongue and Eyes

Now we move onto the mouth and eyes. I decided to keep these the same color as to minimize the pallet. Yellow and red (the main colors of the body) are triadic compliments of blue, so it helps provide a good balance too.

Base Coat: Game Color Ultramarine Blue

I started with a layer of Ultramarine Blue. Not only was this a good, intense blue, but it also covered well. This helps as I need to cover some of the red and yellow areas that were dry brushed or washed in.

I based the entire mouth, tongue, teeth, and eyes. The cool color also helps make the Hounds of Tindalos seem more out of this world as most ‘natural’ creatures have warmer colors for the fleshy parts.

WIP Hounds of TIndalos with ultramarine blue

Layer 1: Game Color Magic Blue

Magic Blue was then layered on top of the Ultramarine base coat. Layering does the same effect as dry brushing in a way as the idea is to add the new color on the raised areas. But as dry brushing can be messy I didn’t want to do this in fear of getting blue on all that nicely finished skin.

So instead, I painted the Magic Blue, so it covered most of the base color, leaving the ultramarine showing in the deeper cracks.

But why bother adding the extra layer? Most of the Magic Blue will also get covered, but that’s ok as it is creating a lighter, consistent color for later highlighting. As the blues get lighter in color, they look even brighter when painted over a lighter undercoat, so the Magic Blue provides this for the next layer, on top of adding the color gradient into the recesses.

WIP Hounds of TIndalos with magic blue

Layer 2: Game Color Electric Blue

Next up was Electric Blue. This starts to create the strange look even more as Electric Blue is almost neon in itself.

For the eyes, I start to paint crescent circles on the lower, right side. With each lighter shade providing a smaller line. The gives the impression of a deep blue.

WIP Hounds of TIndalos with electric blue

Layer 3: Air Color Wolf Grey

Now we start to move towards the cool grays. This helps to tone down a bit of the neon look while making the teeth look more like typical teeth (albeit with blue gums).

WIP Hounds of TIndalos with wolf grey

Wash: Air Color Grey Blue

And finally, a very light Grey Blue was used to give the most extreme highlights along the edges of the tongue, the ends of the teeth and just a line along the bottom rim of the eyes.

WIP Hounds of TIndalos with grey blue

Showcase

With the paints done, I removed it from the cork I was using to hold the model and re-attached it to the game base. Ideally, I would spray a few coats of matte clear paint to seal and protect all those layers. But, alas, my can has died on me, so I need to go pick up a new one.

In the end, I am happy with the creep factor the Hounds of Tindalos give off. The lava skin and bright blue mouth contrast nicely.

A second hound of tindalos with lava skin

A hound of tindalos with lava skin

According to the mythos, the Hounds of Tindalos live in the realm of angles, entering our world through sharp corners. So when wandering mansions of questionable repute, take care for shadows moving in the cracks of our world.

If you liked today’s tutorial (even if you find the Hounds a bit comical) let me know in the comments below. I am always looking for feedback on how well I presented the steps and made it clear to follow. Also, don’t forget to check out the downloadable PDF, just fill in the form and I’ll email you a copy for later reference.

 

Watch This Painting Bases

Watch This: Painting Bases

Today’s Watch This is from Garfy of Tale of Painters where he shows us how he paints his bases. While a relatively simple and straightforward approach, he ends up with great results.

Watch This Painting Bases

In his video tutorial, he walks us through the steps to paint and then detail the bases of his Deathwatch squad with a nice dessert look.

Watch This: Painting Bases

Some of the things I liked about his video is that each step was short and sweet. There isn’t anything special in his recipe, and he shows that. What he does do is make conscience choices about what colors to use and how to place the grass.

An example of this is that he doesn’t just plop down a section of the Mordheim Turf from the package, but rather uses scissors to chop it into smaller, more realistic bits.

The Steps:

For those that didn’t watch the full video, or want a quick text steps of how he did it, I’ve put them down below.

Deathwatch by Garfy on how he paints his bases

Deathwatch Team by Garfy on Tale of Painters

  1. Finish model except for the base
  2. Use Texture ‘brush’ to apply thick layer of Armageddon Dust
  3. Wipe down rim to remove all grit
  4. Paint rim with Steel Legion Drab
  5. Drybrush with Screaming Skull
  6. chop up Mordheim Turf into smaller chunks
  7. User superglue to attach grass
  8. Use PVA glue to attach Dead Grass with old brush

Simple steps but when the unit is put together, it looks fantastic. While I don’t use a dessert theme for my bases, I have taken a few things away such as cutting up the grass and tapping the base to get the static grass to stand up.

Your Thoughts

So what do you guys think? Was the video helpful to improve your basing? Let me know in the comments section below.

Jenny Barnes Painting Guild

Jenny Barnes PDF Tutorial

Hey guys, in case you missed it earlier this week, I put together a downloadable painting guide for Jenny Barnes as a PDF. It provides the step-by-step tutorial on how I painted her but also adds the paint recipes used.

Even if you don’t like the miniature itself, could you do me a favor and check out the downloadable tutorial? I am looking at making more of these for future tutorials and would love to get your feedback on style, size, and picture types.

Jenny Barnes Painting Guild

Why PDF Tutorials and not just blog posts?

In part, it’s all Adam’s fault with his Golden D6 magazine. He was able to take one of my blog post tutorials and add even more to it by removing the limitations of the web page (or at least my abilities with web development).

You can check out my review on issue three here

This is all part of an experiment I’m running with Broken Paintbrush this year on providing more tutorials and other ways to help hobbyist improve their skills. If you like the blog posts, don’t worry – they aren’t going anywhere.

Instead, I’m looking at other mediums to add extra information that is hard to convey in a single post.

The Jenny Barnes PDF Tutorial

So again checkout out the Jenny Barnes PDF tutorial by filling in the form below and the software will send you an email. When you check it out, could you leave a comment below with your thoughts or just reply to the email with the download link.

You guys are awesome and I look forward to the feedback!

Sicarian Battle Tank by GunGrave

Good Reads 26 – Rock the Base

Welcome to another week of Good Reads where I highlight a number of amazing hobby articles that have come across my blog feeds. From tutorials to fantastic looking models, I try to distil down a few of my favorites that I feel you just can’t miss out on seeing.

Good Reads 26

So check them out and maybe learn a new idea or get inspired for your next project.

Creating Rock Bases

Amazing Rock base by Scott Ferguson

Amazing Rock base by Scott Ferguson

Scott has been painting up a bunch of characterful models from Super Dungeon Explorer and creating fantastic looking bases for them. In a two-part series, he shows how he built and painted the rocky outcropping above. Though he kept the secret of the flowers out of this post.

Hobby Blogging

Random Hobby Picture by Corrm

Random Hobby Picture by Corrm

If you are reading this, clearly you are interested in blogs about our hobby. Also interested in how and why to blog about it? Corrm at St. Andrews Wargaming put together an epic post on his thoughts about hobby blogging.

Kings of War

King of War Skeletons by Jarrett Lee

Kings of War Skeletons by Jarrett Lee

With all the radical changes that happened with Age of Sigmar, many gamers have started looking elsewhere for a rules system. Jarrett Lee from MiniJunkie talks about his growing love of Kings of War. Seems like a great way to push blocks of units around.

Genestealer Cult Magus

Genestealer Cult Magus by Wilhelm

Genestealer Cult Magus by Wilhelm

The Deathwatch box has some incredible miniatures and Wilhelm took the Genestealer Cult Magus and made minor modifications that really change the dynamic.  The creepy servo skull is also a nice bonus.

Alpha Legion Sicarian Battle Tank by GunGrave

Sicarian Battle Tank by GunGrave

Sicarian Battle Tank by GunGrave

The newer style of Alpha Legion’s metallic blue can be quite impressive. The GunGrave took this awesome look to the next level by using a stencil to airbrush scales onto the armor plates of his Sicarian Battle Tank. I’ve put the stencils from Fallout Hobbies on my wish list of things to check out myself.

 

Good Reads 26 Wrapup

That’s all that can fit in one post for today. I hope you enjoyed the selection and stopped by their sites to leave a comment.

If you like the Good Reads articles, make sure you sign up for my weekly newsletter. Not only will you be updated with new posts on Broken Paintbrush, but also more articles from around the web that don’t fit within these posts.

How to Paint Jenny Barnes

Jenny Barnes – Painting Tutorial

Jenny Barnes is one of the heroine investigators from Mansions of Madness board game. A pistol-toting flapper that hunts cultists and zombies in high heels and a tight dress.

How to Paint Jenny Barnes

Rather than have her run around as gray plastic, I painted Jenny in her iconic blue outfit and gave her a fairly pale skin. Below I put together a tutorial on how to paint her. Don’t have time to read it all or want a nice, printable version? I also put together a PDF version, just jump to the bottom and fill in your email.

From Beginner to Happy, Painting Jenny Barnes

Preparation

The models from Fantasy Flight Games are in relatively good condition for painting except for some mold lines (see the brim of her hat below). I used a hobby knife to scrape most of the lines off but as you can see I missed a few.

Painting Jenny Barnes - Primed

Step 1: Primer

After priming with White Primer, she was ready to paint. The remaining mold lines (like her hat) were scrapped off as I painted and noticed them.

The white primer allows for lighter skin and brighter blues.

The Skintones

I wanted Jenny to be fairly light skin to contrast with her dark blue dress. All colors for the dress are from the Vallejo Skin Set, which provides a nice variation of skin colors to use.

Painting Jenny Barnes - Basing the Skin

Step 2 Medium Fleshtone

For the base color, I used Medium Fleshtone, which provides a nice warm base. The rest of the model was also base coated with their primary colors (though I later changed the shoes and hat back to dark blue).

Step 3 Dark Flesh

Dark Flesh (which is oddly lighter than Medium Fleshtone) was used to highlight. Very little of the Medium Fleshtone was left visible.

Step 4 Basic Skin Tone

Finally, Basic Skin Tone was added, again leaving the previous colors only the recesses.

Painting Jenny Barnes - highlighting the Skin

Step 5 Light Flesh

To complete the highlighting Light Flesh was used on the upper areas of skin such as her shoulders, knees, and hands.

Step 6 Red Wash

A red wash was created using Red Vermillion and Airbrush Medium. It was used to color her lips without making them overly bright.

Step 7 Dark Brown Wash

Once the rest of the colors were finished, a Dark Brown Wash was used as a pin wash to create a stronger distinction between her dress and skin. By adding more Airbrush Medium, it doesn’t leave a strong tone, so a few layers were needed to accentuate her deeper recesses. It was also used to create artificial details around her knees and hands – the sculpting isn’t that detailed.

Dress, shoes, and Hat

All of Jenny Barnes’ background shows her in a dark blue dress, hat, and shoes. While I started with changing her hat and shoes to white, they didn’t contrast enough with her light skin and I changed it back to blue.

Painting Jenny Barnes - basing the blue dress

Step 8 Dark Prussian Blue

The clothes were base coated with Dark Prussian Blue. Her straps required a few back and forth clean ups with the BasicFleshtone to get it neat.

Step 9 Dark Prussian Blue with Pale Blue

The first highlight was a mix of two parts Model Air Blue and 1 part Model Air Pale Blue. The Model Air paints are a bit thinner than the Model Colors in the skin set, so a few layers were needed to provide a nice coverage for the highlights.

Painting Jenny Barnes - highlighting the blue dress

Step 10 Pale Blue with Dark Prussian Blue

For the top highlights, the mix was reversed with 1 part Model Air Blue and two parts Model Air Pale Blue. For some of the ridges along her abs and back, a forced highlight was needed to make up for the shallow sculpting.

Step 11 Pale Blue

A final highlight of Pale Blue was used along the sharpest highlights.

Her Pistols

Jenny carries a pair of pistols in the game, offsetting her very feminine look.

Painting Jenny Barnes - the pistols

Step 12 Black

The guns were based with Black to give them a dark base.

Step 13 Gunmetal

Model Air Gunmetal was used to provide the gun casing its metallic look. The Gunmetal is a relatively dark silver which works well with her pale skin.

Step 14 Mahogany Brown

And finally, Model Color Mahogany Brown was used for the handles. A classy lady like this would have a classy pistol.

Jenny Barnes Showcase

To finish up, the base was retouched with black and a few coats of Matte Clear was used to seal in the paint.

Having her painted will add another level to the game for sure!

A Painted Jenny Barnes - from the right A Painted Jenny Barnes - from the left A Painted Jenny Barnes - from the front A Painted Jenny Barnes - from the back

This finishes up the first Investigator of Mansions of Madness, so it’s back to more monsters.

If you enjoyed this tutorial and want to save a copy, fill in the form below and I will send you a nicely formatted version of Painting Jenny Barnes. I will also keep you up to date on future tutorials from Broken Paintbrush.

Watch This Painting with Washes with Greg

Watch This: Painting With Washes

Today’s Watch This is from Greggle’s on Feed Your Nerd where he shows us how to batch paint Orks with nothing but washes. That’s right, everything except the metal details is painting with applications of wash layered over a shaded base coat.

Watch This Painting with Washes with Greg

Watch This: Painting with Washes

One of the things I like about Greg’s video is that he shows the technique on one Ork, but then cut-tapes ahead to show the whole batch finished. This makes for a nice way to learn the technique, but not watch paint dry. If you haven’t checked out Greg’s fantastic Orks, do so at http://www.feedyournerd.com/greggles-tabletop

The Steps:

For those that didn’t watch the full video, or want a quick text steps of how he did it, I’ve put them down below. Note, I updated a few of the colors to the modern GW washes.

Ork Nobz Painting with Washes

Ork Nobz by Greggles, painted mostly with washes

  1. Prime models white (bonus: prime dark gray first then white from above)
  2. Wash the whole model with Agrax Earthshade
  3. Wash skin with Beil-Tan Green
  4. For larger Orks apply second (or third) layer of Beil-Tan
  5. Casandora Yellow for the yellow clothes
  6. Leadbeltcher on metal areas (only non-wash Greg uses)
  7. Nuln Oil over metal and black pants
  8. Highlight details like the Teef

I still have a pile of renegade cultists that need a quick paint job, and I’ve watched this video a few times to think about how I may go about it.

Your Thoughts

What do you guys think about painting with washes as a quick way to get units completed? Add your pictures to the comments below or share a link to your miniatures painted with washes.